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S.T.A.L.K.E.R.: Shadow of Chernobyl
Genre(s):Action | First-person | Shooter| Role-playing | Horror

Release Notes:

On the afternoon of April 12 in 2006, a massive explosion shattered the
Chernobyl area. The Zone, as the area got to be known, was characterized
by anomalous energy disturbances, rendering even the most advanced form
of protective suits worthless to would be rescue teams. Months passed
and nothing could be done. The military quarantined the area to prevent
unauthorized entry and perhaps even reassure the local populace that the
area was under control and confinement. Almost 4 years after the initial
event, expeditions can now safely traverse several kilometers deep into
the Zone. Among these are the Stalkers, poachers that enter the zone
searching for artifacts and anomalous formations that are highly sought
after by certain organizations and groups.

The player controls a Stalker, venturing into the Zone in order to
acquire information, technology and artifacts to sell and possibly put a
mysterious puzzle together. Avoiding the dangers within and the military
because as a Stalker you are effectively a thief, and the army that has
quarantined the area, don't take kindly to trespassers. Within the Zone
you will have to detect and avoid the bizarre phenomenon's (anomalies)
that plague the area, avoid or eliminate various kinds of mutants and
you can even expect competition from other Stalkers

*Gigantic game world of the Zone of 30 square kilometers
*Free non-linear exploration with vast outdoor and indoor areas
*Constantly changing world of the Zone and unique life simulation system
*Unique types of weapons and enemy impact: gravitational weapons,
psychotropic weapons, telekinesis, telepathy, taking under control
*About 30 types of weapons with weapon upgrades - optics or
barrel-attached grenade launcher for your rifle to make it a super gun
*Strong non-linear story line with over 8 completely different endings
*Original creatures and their abilities: group intellect, telepathy,
telekinesis with realistic communication with any sapient character
*Realistic AI and life simulation of game creatures and characters
*Trade of weapons, artifacts, equipment and control of vehicles
*Mind blowing graphics and weather effects powered by X-Ray engine
*Endless replay-ability owing to unique life simulation system

System Requirements:
Intel Pentium IV 2.0 GHz or equivalent
RAM:512 MB
Video Memory:128 MB
Hard Drive Space:10 GB
Graphics:nVIDIA® GeForce™ 5700 / ATI Radeon® 9600

Cheats & Codes
Hint - Kosteyer Grenade Launcher Attachment
Find a grenade launcher attachment for the AKM 74/2 in the Dark Valley's secret lab. It is on the first level of the lab, in one of the many, many lockers in the locker room.
Hint - M203 Grenade Launcher Attachment
Find a permanently placed 203 grenade launcher attachment in the Warehouses. Apparently, placed items (as opposed to stash boxes) are not randomized.

Talk to the guards at the Freedom base and tell them about the Duty raiders so you can enter their headquarters building. Once inside, there are two NPCs on the first floor -- Skinflint (their trader) and some guard in front of their armory.

Save the game (in case something goes wrong), and use the knife's secondary attack (the puncture) to kill the armory guard. Because the attack is silent, no one should hear the scuffle. You can enter the armory and make use of their stash boxes, and take the TSR 301 with the attached 203 launcher.

If in the case the gun is no where to be found, it might have fallen off the table it was resting on. You should be able to spot it on the floor in the corner of the armory. With a little crouching and manuevering, you should be able to pick it up.

Hint - Free Stalker Suit From A New Game
At the very beginning of the game, you need to talk to a stalker named Wolf in the Cordon newbie camp. Behind Wolf is a ladder that leads to an empty backpack in the attic.

Climb the ladder but do not enter the attic. Instead, walk around the ledge formed where the roof and walls meet. You can work your way onto the roof of the house that way.

Once on top of the roof of this house, there is an identical house north of the one you are on. You can sprint and jump to the roof of that adjacent house (you take a little damage).

When you get to the second house's roof, carefully make your way to the side with a hole in the roof -- just past it, you should be able to make out a wooden crate you can destroy. If you spoke to Wolf and accepted the mission to rescue Nimble, you should have a pistol.

Shoot the wooden crate and a Stalker suit (worth 15,OOO Rubles) will be inside. Simply grab it and you'll be immediately better off than you think you could be!
Hint:Ammo and Armor
Up the road outside the village where the Trader is a Box Car with two crates in it. Inside the crates is some ammo and another armor suit.
Hint - Barrels of Fun
If you shoot an NPC in the game, he and his faction will open fire on you. However, you can use the red explosive barrels to kill them and it will not count as a "source of damage" against your character.

You can try this against some of the Freedom NPCs in the Army Warehouses who are standing next to what amounts to a giant bomb that only needs your gunfire to detonate. In fact, if you have the patience to locate red explosive barrels in pacified areas, you can use this exploit to bag a lot of items and loot.

Hint - Make the Dead More Useful Than Radioactive Fertilizer
Normally, you can only carry 50 kliograms of weight, which pretty much you can lug around several hundred rounds of ammunition, the weapons that fire the ammo, armor, grenades, etc.

However, you should notice you can load all of those items on a human dead body (not animals or mutants), and simply use the SHIFT + USE function to drag the corpse along with you. This way, you can load a corpse with any number of items and move them from one location to another.

Since you cannot attack while dragging a corpse, you may only want to use this "one slow trip" when in a situation that has left very few enemies on the map.

Additionally, you cannot take a dead body from one place to another (meaning all this must take place on the same map). Items on dead bodies also randomize once you switch maps, so never leave items you want to keep on a dead body, or you lose them forever when you go to another place.
Hint - Get into Duty Camp on Bar Level
When you first arrive on the Bar Level you find a Duty Post that denies you access (because of their war with Freedom) until you become their friend. If you've tried sneaking in you know they shoot you no matter what. If you've run down to the Freedom Camp and picked up the free Vintar rifle, you can still get into the Duty Camp to get ammo for the Vintar.

To the right of the Duty Camp gate is a climbable tower. Climb to the top and jump onto the nearby roof. Run in the direction directly away (180 degrees) from the Duty Guards. At the edge, jump between two smokestacks to the lower-level roof directly opposite. From there drop to the ground. Notice you jumped over a mass of jumbled pipes and such. Look around first before moving. You'll see a room with a Duty Officer standing in it, alone. Go in and talk to him. He also will buy anything you bring him, and seems to have an unlimited amount (over continuous visits) of ammo. Do his mission if you like, but it's very difficult.

When you're ready to leave, don't go out through the front gate. You'll just get shot. Instead, go over and look at the jumble of pipes and ducts. You can jump up onto them and by careful manipulation of the jump / crouch / low crouch / move forward keys you can snake your way over an obstructing pipe and get out. With skill and practise you can be in and out in mere minutes.

Having lots of Vintar ammo makes life substantially easier in the game. This works in the upgraded version of the game too.

Easter Egg - Gordon Freeman
If you have played Half-Life, you know the main character is Gordon Freeman. His events are set prior to the events you are now involved in. Ever wonder what happened to him?

After you have escorted Kruglov to Lake Yantar, go back to the downed HIND helicopter in Rostok Wildlands (where you first triggered the escort Kruglov mission).

Nearby, you can see where there is an entrance to an underground garage area. Various anomalies are active in the area but are easily avoided. Looking in you can see a campfire. Head there and check around. There will be the remains of a corpse on a mattress inside a large metal ship container. Near the fire is a dead body.

Searching the body you'll find a unique handgun called Big Ben that fires PAB-9, SP-5 and SP-6 ammo. You will also acquire a new entry in your PDA (about other PDAs) with a number of notes as to what happened to Dr. Freeman. 

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