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Call of Duty 2 (2005)
Infinity Ward | Aspyr Media (Mac Conversion) | Activision | JP Konami | Keith Arem | Jason West|Vince Zampella | Graeme Revell | Eng Heavily modified id Tech 3 | V 1.3
Genre(s): First-person | Shooter


The player takes on the role of several Allied protagonists in specific missions during World War II. The player is limited to two different choices of weapons which can be swapped with those left on the battlefield, and also carries both fragmentation and smoke grenades. Unlike the previous games in the series, the player may now only hold two firearms, including a sidearm. Therefore, a player may not carry two larger weapons and a sidearm. The player can use the battlefields tactically by taking a kneeling or prone stance in addition to standing, and using cover for both protection and stealth. A compass on the heads-up display (HUD) shows both friends and foes, and objective markers to indicate locations the player must reach, areas to defend, or enemy cannons or tanks that the player must plant explosives on to disable. The player may also use stationary machine guns and flak cannons to take out enemy forces, in addition to specific missions where the player takes control of a tank to disable the enemies' tank force.

The player has a set of binoculars. While it is generally ignored during infantry-limited gameplay, it is vital to the long-range use of the Flak 88s, Crusader MK 2 tanks and one of the missions in which the player must direct artillery fire to defend a town. It is also important for scouting, though most of the game takes place in personal, close combat situations reducing the importance of this tactic.

Should the player take damage, the screen will turn red and the sound of the character's heartbeat will become loud; the player must find a way to stay out of fire to recover before entering battle again or else will die and have to restart at the last checkpoint. Some attacks, like grenade explosions or tank blasts, will kill the player instantly if the player is too close to the center of the explosion.

In April 2006, Infinity Ward released the Call of Duty 2 Radiant, which allows a player to create their own multiplayer or single player maps.Along with Radiant, the mapmaker includes Maya plug-in support, an effects editor, and an asset manager which allows custom models to be made and imported into the game, as well as custom effects.

Download Links:

Torrent Links:

http://isohunt.com/torrents/Call+of+Duty+2?ihs1=13&iho1=d&iht=4

Rapidshare:

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